Code7

<!-- HTML/JS HERE-->
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r125/three.min.js"></script>
<script type="x-shader/x-vertex" id="vertexshader">
attribute float size;
attribute vec3 customColor;
varying vec3 vColor;
void main() {
vColor = customColor;
vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
gl_PointSize = size * ( 300.0 / -mvPosition.z );
gl_Position = projectionMatrix * mvPosition;
}
</script>
<script type="x-shader/x-fragment" id="fragmentshader">
uniform vec3 color;
uniform sampler2D pointTexture;
 
 
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/*CSS HERE*/
@import url('https://fonts.googleapis.com/css2?family=Roboto&display=swap');
html, body {
margin: 0;
height: 100%;
overflow: hidden;
font-family: 'Roboto' !important;
color: white;
font-size: 9px;
}
#magic {
position: fixed;
width: 100%;
height: 100vh;
display: block;
top: 0;
left: 0;
z-index: -9999;
}
 
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